Re: Launch RPM
Here's a simplified example of why you want to keep average rpm as high as practically possible-
Lets say a car gains rpm at an average rate of 6k per second in 1st gear. Let's also have the clutch lock up .5 sec into the run with the tires remaining dead hooked. If it is launched at 6k, tires are stuck, and the clutch locks up at .5 sec, rpm is going to get pulled down to 3k by .5 sec into the run. From .5 to 1.0 seconds it climbs from 3k back up to 6k, regaining the lost rpm. What all this boils down to is that during the initial 1 second after launch, the engine's average rpm was 4500 rpm, which means the engine made 75 revolutions over that 1st second of the run.
Now suppose that same car launches at 6k, but the clutch slips just enough that the engine does not lose any rpm over that same 1 sec period. Now the engine's average rpm was 6000, which means it made 100 revolutions during that initial 1 second period.
Both leave from the same rpm, but the launch that didn't lose any rpm actually packs 33% more revolutions of WOT power production into the same 1 second time period.
Last edited by weedburner; 10-20-2016 at 06:59 PM.
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