Virtual Class Racing
With the covid-9 crisis shutting down all real world activities, I'm putting this out there to test the waters. With my software development and lifetime of drag racing experience, I have been working on and off (more off lately unfortunately) on creating a highly detailed drag racing simulator that incorporates very realistic driver experience, highly complex technical mechanical modeling as well as very detailed graphics and audio. I'm not talking about a "game" but a very rich in detail program that could closely resemble reality (i.e. flowbench data, genuine mfr part numbers, cnc specs and design criteria, open chassis modeling, OEM body and frame specs) the iRacing community has already proven the ability to model such detail. Unfortunately most current developer teams who've attempted similar programs with drag racing have fallen far short of the mark. Some feature somewhat complex mechanical features but lack realism in terms of dynamic performance (graphics and sound). Others incorporate far better graphics and sound packages but are geared towards arcade users and lack any sort of quality mechanical detail. From my experience in the flight simulator circles, an endeavor this ambitious would require group effort and a lot of input. The variables and data management alone would be a massive undertaking. The question is how popular would it be with real racers? Thoughts?
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Gary Smith
"another broke racer spectating"
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